Last Updated on January 26.
The best decks in the game.
This is a tierlist of my personally built variants of ladder archetypes.
Tier 1: ~56+% winrate at high ranks. ~25 games to rank up a division.
Tier 2: ~53-55% winrate at high ranks. ~33 games to rank up a division.
Tier 3: ~50-52% winrate at high ranks. ~40 games to rank up a division.
: Don't play this lmao
_reg1_and_2 | Region | Deck Name | Tier | Difficulty | Type | Video | Comment |
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demacia bilgewater |
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New Pool Scouts | 1 | Easy | Aggro |
A version of Plaza Scouts with a lot of draw cards like Pool Shark and Fortune Croaker.Play pool shark on 2 if you don’t have The Grand Plaza or MF. Play MF on turn 3 If you’re attacking on odds and The Grand Plaza turn 3 if you’re attacking on evens. |
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demacia ionia |
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Fiora Shen | 1 | Medium | Midrange |
Classic midrange, play for long term value on the board by making efficent trades with your barriers like Riposte, Spirit’s Refuge and other combat tricks like Sharp Sight . Using your spells reactively is what you should be aiming for. Nopeify! and Deny will allow you to protect your units vs Shadow Iles decks and Ezreal Decks like Ez/draven. |
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piltover-zaun bilgewater |
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New Fizz TF | 1 | Medium | Combo |
An elusive aggro deck using bilgewater and pnz for the best draw cards.Use iterative improvement on Zap Sprayfin or Wiggly Burblefish preferably. Level up TF at burst speed even if he’s about to die on that action. |
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noxus piltover-zaun |
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Ezreal Burn | 1 | Hard | Control |
A midrange deck using spells like Mystic Shot, Thermogenic Beam and Ravenous Flock to control the board. Try to remove their units before open attacking with yours for some early chip damage. Maximize Tri-beam Improbulator value by keeping it in the mulligan. Captain Farron is how you finish the game. |
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piltover-zaun noxus |
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Discard Aggro | 1 | Hard | Aggro |
Classic discard Aggro. The most important thing with this deck is to try to play as many units as possible in the first 3-4 turns of the game. We win by playing a big Crowd Favorite on turn 4-5, or a Jinx with an empty hand or with a way to level her at burst speed |
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targon ionia |
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Lee Zoe Combo | 1 | Hard | Combo |
A combo deck revolving around Lee Sin/Zoe with protective spells like Pale Cascade, Deny, Sunblessed Vigor and Nopeify!. Gems and Zenith Blade will help you push enough damage to close out the game. This deck does well vs aggro thanks to cheap value blockers like , Mountain Goat and Eye Of The Dragon. You’re usually looking to full mulligan for Lee Sin especially in the mirror. |
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noxus freljord |
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New Ashe Midrange | 2 | Medium | Midrange |
Classic Ashe Nox deck using Avarosan Hearthguard + Trifarian Assessor combo for value. A leveled up Ashe or Captain Farron are your main win cons. Protect your 5 attack units for max Trifarian Assessor value. |
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shadow-isles bilgewater |
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Burblefish Go Hard | 2 | Medium | Midrange |
Go Hard SI uses multiple low cost units to swarm the board. Twisted Fate’s Level up is a one of the main win conditions or can be used as a board clear with Kegs. Vengeance and The Ruination is how you deal with big units until you win with Pack Your Bags. Always think about using Go Hard before playing Zap Sprayfin or other draw cards. |
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shadow-isles demacia |
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New Spooky OTK | 2 | Medium | Combo |
An aggressive combo deck that finishers the game early with a leveled Lucian or with The Harrowing and Hecarim in Later turns. It does really well against Targon decks. Generally look for Lucian and The Grand Plaza in the mulligan. do NOT play a second The Grand Plaza unless you have at least one Shark Chariot. |
|
targon demacia |
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New Asol Plaza | 2 | Hard | Midrange |
A Targon Allegiance deck running The Grand Plaza as a value/removal tool. Starshaping is how you close out games, use it on turn 7 or 8 to get The Great Beyond or The Immortal Fire for tunr 9. Moonlight Affliction can win you the game if you set up a wide board the turn before. |
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freljord shadow-isles |
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FTR Control | 2 | Hard | Control |
Ramp while surviving early pressure with cards like Vile Feast, Avarosan Sentry, Trundle and Yetis is generally how you stabilize until you play Feel The Rush to finish the game. Bank 3 spell mana if you have 9 empty mana crystals the following turn to play Feel The Rush as soon as possible. |
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demacia targon |
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New Butterfly Fiora | 3 | Medium | Combo |
My new Fiora Elusives deck. Hard mulligan for either Fiora or Sparklefly, then whichever you draw, buff/protect it to solo win you the game. Almost no deck can beat those cards if you protect them. Play REACTIVE, and pass a LOT. If your opponent could have any combination of cards to threaten your unit, don’t spend under the ability to protect it. |
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freljord targon |
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New Targon's Peak |
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Medium | Combo |
Very unique control deck using Targon’s Peak with very expensive finishers like Aurelion Sol and Feel The Rush. Keep Targon’s Peak in the mulligan. Try to play all the cheap cards like Zoe and Spacey Sketcher before playing Targon’s Peak. |
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piltover-zaun targon |
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New Viktor Zoe |
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Medium | Combo |
A combo deck using buff targets like Viktor, Zoe, Assembly Bot and Sparklefly as win cons. Curve Zoe or Sparklefly into Mentor of the Stones. |
Aggro: | End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control). |
Combo: | Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro. |
Control: | Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks. |
Midrange: | Flexible deck that plays to survive vs Aggro or plays to rush vs Control. Since you want to be a lot faster or a little slower than your opponent, this often has an easier time against Aggro than Control. |
Tempo: | Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks. |
Value: | Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards). |
Tips: | Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game. |