Last Updated on September 6.
The best decks in the game.
This is a tierlist of my personally built decks of the highest performing archetypes.

Tier 1: ~55+% WR. These decks dominate the meta.
Tier 2: ~53-55% WR. Solid decks I'd recommend climbing with.
Tier 3: ~50-52% WR. These decks are climbable, but will be slow and harder.
New Decks: New deck this week, either by me or from ladder stats, has potential.

Click on to see the deck in action
Click on Deck Name to see cards
_reg1_and_2 _group _ordinal Region Deck Name Tier Difficulty Type Video Comment
noxus piltover-zaun 0|Tier 1 Decks -
Noxus Piltover & Zaun
New Sion Discard 1 Medium Midrange
bandle-city bilgewater 0|Tier 1 Decks -
Bandle City Bilgewater
New Poke City 1 Medium Midrange
demacia bandle-city 0|Tier 1 Decks -
Demacia Bandle City
New Lulu Poppy 1 Medium Midrange
targon bilgewater 0|Tier 1 Decks -
Targon Bilgewater
New Zoe Nami 1 Punishing Combo
bilgewater freljord 0|Tier 1 Decks -
Bilgewater Freljord
Gangplank Sejuani 1 Medium Midrange
bandle-city noxus 0|Tier 1 Decks -
Bandle City Noxus
New Bandle Burn 1 Easy Aggro
demacia ionia 1|Tier 2 Decks -
Demacia Ionia
New Elusive Cancer 2 Easy Aggro
bilgewater noxus 1|Tier 2 Decks -
Bilgewater Noxus
Pirate Burn 2 Easy Aggro
bandle-city noxus 1|Tier 2 Decks -
Bandle City Noxus
New Bandle Tree Swarm 2 Medium Midrange
shurima demacia 1|Tier 2 Decks -
Shurima Demacia
Akshan Sivir Demacia 2 Easy Midrange
targon ionia 1|Tier 2 Decks -
Targon Ionia
Lee Zoe Combo 2 Punishing Combo
bilgewater shurima 1|Tier 2 Decks -
Bilgewater Shurima
Rek'sai On Top 2 Hard Midrange
shurima freljord 1|Tier 2 Decks -
Shurima Freljord
Taliyah Thralls 2 Punishing Midrange
shadow-isles bandle-city 1|Tier 2 Decks -
Shadow Isles Bandle City
New Darkness Control 2 Medium Control
shurima ionia 2|Tier 3 Decks -
Shurima Ionia
Irelia Azir 3 Easy Combo
piltover-zaun ionia 2|Tier 3 Decks -
Piltover & Zaun Ionia
Karma Ezreal Control 3 Punishing Combo
shadow-isles ionia 2|Tier 3 Decks -
Shadow Isles Ionia
Viego Ionia 3 Punishing Control
shurima bandle-city 2|Tier 3 Decks -
Shurima Bandle City
New Xerath Zilean Control 3 Hard Control
shurima bandle-city 2|Tier 3 Decks -
Shurima Bandle City
New Ziggs Taliyah 3 Medium Midrange
targon bilgewater 2|Tier 3 Decks -
Targon Bilgewater
Tahm Soraka 3 Hard Combo
piltover-zaun bandle-city 2|Tier 3 Decks -
Piltover & Zaun Bandle City
New Caitlyn Teemo 3 Medium Midrange
freljord piltover-zaun 2|Tier 3 Decks -
Freljord Piltover & Zaun
Porohub 3 Punishing Midrange
shadow-isles bilgewater 2|Tier 3 Decks -
Shadow Isles Bilgewater
Deep 3 Medium Combo
bilgewater ionia 2|Tier 3 Decks -
Bilgewater Ionia
New Greatmother Karma Kekw Medium Combo
noxus shadow-isles 5|Budget Decks (For New Players) -
Noxus Shadow Isles
Budget Spiders ? Easy Aggro
demacia bilgewater 5|Budget Decks (For New Players) -
Demacia Bilgewater
Budget Scouts ? Easy Aggro
demacia ionia 5|Budget Decks (For New Players) -
Demacia Ionia
Budget Elusives ? Easy Aggro
Aggro: End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control).
Combo: Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro.
Control: Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.
Midrange: Flexible deck that plays to survive vs Aggro or plays to presssure vs Control.
Tempo: Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks.
Value: Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards).
Tips: Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game.