Last Updated on Jun 29.
Here's the video for this week's meta ------->
Tier 1: Defines the meta. Often ~58+% winrate in masters.
Tier 2: Powerful or anti-meta options. Often ~54-57% winrate in masters.
Tier 3: Passable offmeta decks, often hover around ~50% winrate in masters.
?: Shows promise but it's too early to know yet.
: Don't play this lmao
Make sure you play Heimer when you’re able to protect him.
||New Ezreal TF||1||Medium||Combo||
Either stall until Riptide Rex, or level up Ezreal super fast with Make it Rain for an early kill.
A very aggressive deck that uses Elusives and buffs to stop the opponent from blocking.
||New Braum Anivia||1||Hard||Control||
Based on the version by BBG, this control deck just focuses on staying alive and then generating multiple Anivias for inevitability.
My version of Yoink Sejuani, plays very much for the midrange gameplan of establishing board value.
Basically just kill your opponent lmao
Based on the version by NicMakesPlays. A very aggressive deck that aims to attack as often as possible with scouts.
Kill your opponent superfast with some over-the-top in burn spells.
||New Basilisk Spiders||2||Easy||Aggro||
Spider aggro is back, Vision provides great value in the current meta, and Harrowing is a great finisher if your board gets cleared.
Based on the version by BBG, use Kegs to help level Thresh faster while nuking the opponent’s board and setting up for the Gangplank finisher.
Play for very aggressive pressure with over the top of They Who Endure with Atrocity to win.
||D E E P||2||Medium||Combo||
Get to Deep super quick and slam huge dudes on the board.
||New Poro Lux||2||Medium||Control||
BBG’s version of Poro Lux.
My current version of Yasuo, stall out games with stuns and recalls, this deck always wins late, so just survive and stabilize.
Based on versions by gvuardya and dog, this tournament deck isn’t quite as good on ladder, but still performs. Stall games out until you drop Leviathan on turn 8 to close it out.
This deck seeks to stall, remove, and heal until the opponent runs out of resources.
Oneiric’s version of Karma Ez. Stall out the game and win with your levelled Champions. When in doubt, don’t play Ezreal until he’s flipped.
Super fun deck. Mulligan hard for Fizz and Starlit Seer, then stick a Seer on the board and use Entreat and Shared Spoils to pull your buffed units. Win with a big Fizz that your opponent can’t stop.
||The Infinite Combo||Hard||Meme||
Stall to 10, then Karma, Cloud Drinker, and Puffcap Peddler. Use Counterfeit Copies on Counterfeit Copies and Rummage, and then infinitely play Rummages and counterfeit copies as fast as you can for infinite mushrooms. Lastly, don’t actually play this deck lmao
|Aggro:||End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control).|
|Combo:||Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro.|
|Control:||Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.|
|Midrange:||Flexible deck that plays to survive vs Aggro or plays to rush vs Control. Since you want to be a lot faster or a little slower than your opponent, this often has an easier time against Aggro than Control.|
|Tempo:||Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks.|
|Value:||Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards).|
|Tips:||Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game.|