Decks

Last Updated on October 17.
If the Last Updated is more than a week, check here instead: https://lor.mobalytics.gg/meta-tier-list
This week's meta video --------------------------------------->

Tier 1: Defines the meta. Often ~58+% winrate in masters.
Tier 2: Powerful or anti-meta options. Often ~54-57% winrate in masters.
Tier 3: Passable offmeta decks, often hover around ~50% winrate in masters.
?: Shows promise but it's too early to know yet.
Kekw: Don't play this lmao

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_reg1_and_2 Region Deck Name Tier Difficulty Type Video Comment
targon ionia
Targon Ionia
New Lee Targon Combo 1 Hard Combo
noxus bilgewater
Noxus Bilgewater
Swain TF 1 Medium Midrange
bilgewater noxus
Bilgewater Noxus
Pirate Burn 1 Easy Aggro
piltover-zaun noxus
Piltover & Zaun Noxus
New Discard Aggro 1 Medium Aggro
demacia ionia
Demacia Ionia
Fiora Shen 2 Easy Midrange
freljord shadow-isles
Freljord Shadow Isles
Warmommy Ramp 2 Easy Control
freljord targon
Freljord Targon
Trundle Asol 2 Medium Control
demacia bilgewater
Demacia Bilgewater
MF Lucian 2 Easy Aggro
targon bilgewater
Targon Bilgewater
New Soraka Tahm Kench 2 Hard Midrange
targon demacia
Targon Demacia
Leona Lux 2 Medium Midrange
ionia freljord
Ionia Freljord
New Frosty Lee Sin 2 Hard Combo
freljord noxus
Freljord Noxus
Ashe Frostbite 2 Easy Midrange
demacia targon
Demacia Targon
New Shyvana Dragons 2 Easy Midrange
bilgewater targon
Bilgewater Targon
New Twisted Targon 2 Hard Combo
bilgewater freljord
Bilgewater Freljord
Turbo Sejuani 3 Medium Midrange
shadow-isles freljord
Shadow Isles Freljord
Aggro Endure 3 Medium Aggro
targon shadow-isles
Targon Shadow Isles
Nightfall Aggro 3 Hard Aggro
shadow-isles ionia
Shadow Isles Ionia
Elusive Shadowcombo 3 Medium Combo
bilgewater piltover-zaun
Bilgewater Piltover & Zaun
Infinite Mill Combo Kekw Hard Combo
piltover-zaun freljord
Piltover & Zaun Freljord
Poro Combo Kekw Easy Combo
Aggro: End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control).
Combo: Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro.
Control: Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.
Midrange: Flexible deck that plays to survive vs Aggro or plays to rush vs Control. Since you want to be a lot faster or a little slower than your opponent, this often has an easier time against Aggro than Control.
Tempo: Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks.
Value: Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards).
Tips: Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game.