Last Updated on September 6.
The best decks in the game.
This is a tierlist of my personally built decks of the highest performing archetypes.
Tier 1: ~55+% WR. These decks dominate the meta.
Tier 2: ~53-55% WR. Solid decks I'd recommend climbing with.
Tier 3: ~50-52% WR. These decks are climbable, but will be slow and harder.
New Decks: New deck this week, either by me or from ladder stats, has potential.
|noxus piltover-zaun||0|Tier 1 Decks||-||
||New Sion Discard||1||Medium||Midrange||
A new version of Sion Discard that plays for more spells and a slower gameplan. Make sure to keep Lost Soul in your opening hand, and mulligan away Reborn Grenadier.
|bandle-city bilgewater||0|Tier 1 Decks||-||
||New Poke City||1||Medium||Midrange||
|demacia bandle-city||0|Tier 1 Decks||-||
||New Lulu Poppy||1||Medium||Midrange||
Swarm the board with cheap efficient units that replace themselves, while setting up a kill with multiple rallies. Use Lulu to buff Yordle Smith or Fleetfeather Tracker. Use Bandle City Mayor to set up the most impactful attacks possible; usually you want to play him on defensive turns unless he makes your attack stronger.
|targon bilgewater||0|Tier 1 Decks||-||
||New Zoe Nami||1||Punishing||Combo||
Level Nami on turn 4 every game by using Double Trouble or Line Em Up on turn 3. Mulligan aggressively for your champions in this deck. Always try to keep some mana up to protect your valuable units.
|bilgewater freljord||0|Tier 1 Decks||-||
This flexible midrange deck plays for early pressure while sweeping the board to enable its midgame dominant champions.
|bandle-city noxus||0|Tier 1 Decks||-||
||New Bandle Burn||1||Easy||Aggro||
|demacia ionia||1|Tier 2 Decks||-||
||New Elusive Cancer||2||Easy||Aggro||
Put on early pressure while setting up a one-turn kill with elusives and multiple rallies. Mulligan away Navori Bladescout, and try to save it for a rally turn.
|bilgewater noxus||1|Tier 2 Decks||-||
This medium-speed aggro deck is perfect for those who love to burn down their opponent with units that have multiple ways to deal direct damage followed by big finishers. Hard-mulligan for 1 mana units.
|bandle-city noxus||1|Tier 2 Decks||-||
||New Bandle Tree Swarm||2||Medium||Midrange||
Stall out your opponent’s gameplan until you win with Bandle Tree. Play defensively when possible. In the mulligan, keep Bandle City Mayor and Loping Telescope, but mulligan away Bandle Tree, you won’t need it until later. Try not to play Bandle Tree until you’ve gotten as much progress towards it as your hand can do.
|shurima demacia||1|Tier 2 Decks||-||
||Akshan Sivir Demacia||2||Easy||Midrange||
An easy midrange deck built around playing for value on your attacks, keeping units alive while trading down opponent threats, and ending the game with rally.
|targon ionia||1|Tier 2 Decks||-||
||Lee Zoe Combo||2||Punishing||Combo||
If you’re a fan of killing your opponent in a single turn or enjoy using your opponent units to shatter their nexus with a few kicks then Lee Sin is the deck for you. Zoe, Eye of the Dragon and Mountain Goat provide some stall and cheap spells to level up Lee Sin. Combining Zenith Blade with other buffs onto a Level 2 Lee Sin will end the game with style, or Sparklefly can sneak past any blockers to chip away at the nexus.
|bilgewater shurima||1|Tier 2 Decks||-||
||Rek'sai On Top||2||Hard||Midrange||
Lurk is an archetype for players who get really excited when Rek’Sai is on top. This deck is actually deceptively tricky to play to its full potential, as you often need to be planning future turns out.
|shurima freljord||1|Tier 2 Decks||-||
This deck is for all the fans of Landmarks and for those who want to bend the rules of time to fast forward the countdown to your opponent’s doom. Frozen Thrall combined with ways to advance it like Clockwork Curator results in numerous 8/8 Overwhelms that crush your opponent. Taliyah and Promising Future makes use of the Landmark just before the countdown reaches 0 to summon even more 8/8’s.
|shadow-isles bandle-city||1|Tier 2 Decks||-||
||New Darkness Control||2||Medium||Control||
A hardcore champion-centric control deck that tries to ramp Darkness up until a levelled up Veigar can instantly kill the opponent’s nexus on the spot. Mulligan aggressively for early plays and champions, but don’t feel obligated to play either champion instantly if you have better options on that turn. Like with any control deck, make sure you’re playing very reactively, keeping mana up, and passing to wait to see what your opponent does before you commit to anything.
|shurima ionia||2|Tier 3 Decks||-||
This lightning fast combo deck is for the players who love to bombard their opponent with constant attacks from card effects. Set up Azir or Emperor’s Dais and then spam blade dances until your opponent folds to the unrelenting pressure.
|piltover-zaun ionia||2|Tier 3 Decks||-||
||Karma Ezreal Control||3||Punishing||Combo||
Stall until turn 10 with your removal and disruption spells, then kill the opponent nexus from literally 20 out of nowhere with just a few spells from levelled karma and levelled ezreal.
|shadow-isles ionia||2|Tier 3 Decks||-||
Viego Ionia version based off the versions by GrandpaRoji and Minasia.
|shurima bandle-city||2|Tier 3 Decks||-||
||New Xerath Zilean Control||3||Hard||Control||
Stall the game out with your champions to enable a powerful Arsenal to end the game. Like with any control deck, make sure you’re playing very reactively, keeping mana up, and passing to wait to see what your opponent does before you commit to anything.
|shurima bandle-city||2|Tier 3 Decks||-||
||New Ziggs Taliyah||3||Medium||Midrange||
Rush the opponent down with large overwhelming units, combined with very fast-levelling champions that when levelled will finish off the opponent’s nexus with their burn abilities.
|targon bilgewater||2|Tier 3 Decks||-||
You’ll have to think about the game very differently to pilot this one well as your main win condition is through healing instead of damage. If you love unorthodox lines of thinking and preventing your opponents win condition, this is the deck for you. Tahm Kench can singlehandedly shut down any gameplan until you achieve Star Springs 22 heal win condition via massive heals provided by Soraka to end the game.
|piltover-zaun bandle-city||2|Tier 3 Decks||-||
||New Caitlyn Teemo||3||Medium||Midrange||
Classic Teemo Sej with Ice Shard to deal with Aggro and Thresh Nasus. Mulligan away all your burst spells if you don’t have Teemo, Starlit Seer or Puffcap Peddler. Do NOT play Hexcore Foundry too early, you have to stabilize with units first. Don’t go out of your way to deal damage for Sej levelup.
|freljord piltover-zaun||2|Tier 3 Decks||-||
This deceptively tricky deck plays for either stalling the game out with insane board value tools, or a big buffed elusive win condition using Poro Snax and Aurora Porealis. Make sure to only use Station Archivist if you’ll have at least 3 mana left after.
|shadow-isles bilgewater||2|Tier 3 Decks||-||
If you’re a person who doesn’t mind sacrificing half of your deck in order to massively buff up units and dominate the board then Deep might just be your new favorite deck. It revolves around early Toss cards like Dreg Dredgers and Sea Scarab to go Deep fast, followed by Nautilus or Lure of the Depths to discount your Sea Monsters in order to swarm the board with massive beasts.
|bilgewater ionia||2|Tier 3 Decks||-||
||New Greatmother Karma||Medium||Combo||
Don’t actually play this deck lmao
|noxus shadow-isles||5|Budget Decks (For New Players)||-||
This beginner-friendly aggro deck is for those who enjoy swarming the board with units that end up dealing some deadly direct damage due to their Fearsome keyword. Swarm fast and strong and punchthrough defenses with Fearsome and Overwhelm.
|demacia bilgewater||5|Budget Decks (For New Players)||-||
|demacia ionia||5|Budget Decks (For New Players)||-||
|Aggro:||End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control).|
|Combo:||Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro.|
|Control:||Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.|
|Midrange:||Flexible deck that plays to survive vs Aggro or plays to presssure vs Control.|
|Tempo:||Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks.|
|Value:||Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards).|
|Tips:||Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game.|