Decks

Last Updated on July 30.
Here's the video for this week's meta ------->

Tier 1: Defines the meta. Often ~58+% winrate in masters.
Tier 2: Powerful or anti-meta options. Often ~54-57% winrate in masters.
Tier 3: Passable offmeta decks, often hover around ~50% winrate in masters.
?: Shows promise but it's too early to know yet.
Kekw: Don't play this lmao

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_reg1_and_2 Region Deck Name Tier Difficulty Type Video Comment
freljord noxus
Freljord Noxus
New Ashe Sejuani 1 Medium Midrange
bilgewater piltover-zaun
Bilgewater Piltover & Zaun
Ezreal TF 1 Medium Combo
demacia bilgewater
Demacia Bilgewater
MissFortune Aggro 2 Easy Aggro
shadow-isles freljord
Shadow Isles Freljord
Tempo Endure 2 Medium Aggro
noxus bilgewater
Noxus Bilgewater
New Bilge Burn 2 Medium Aggro
bilgewater freljord
Bilgewater Freljord
Tempo Sejuani 2 Easy Midrange
ionia freljord
Ionia Freljord
New Kinkou Elusives 2 Easy Aggro
noxus piltover-zaun
Noxus Piltover & Zaun
New Discard Swarm 2 Easy Aggro
bilgewater freljord
Bilgewater Freljord
Fizz Combo 2 Hard Combo
piltover-zaun ionia
Piltover & Zaun Ionia
Karma Ezreal 2 Hard Combo
piltover-zaun noxus
Piltover & Zaun Noxus
New Nox Ezreal 2 Hard Combo
bilgewater shadow-isles
Bilgewater Shadow Isles
D E E P 2 Medium Midrange
bilgewater piltover-zaun
Bilgewater Piltover & Zaun
New Casino TF 3 Hard Combo
shadow-isles freljord
Shadow Isles Freljord
New Warmother's Control 3 Easy Control
ionia noxus
Ionia Noxus
Yasuo Swain 3 Medium Control
noxus piltover-zaun
Noxus Piltover & Zaun
Burn Aggro 3 Medium Aggro
piltover-zaun ionia
Piltover & Zaun Ionia
The Infinite Combo Kekw Hard Meme
Aggro: End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control).
Combo: Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro.
Control: Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.
Midrange: Flexible deck that plays to survive vs Aggro or plays to rush vs Control. Since you want to be a lot faster or a little slower than your opponent, this often has an easier time against Aggro than Control.
Tempo: Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks.
Value: Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards).
Tips: Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game.