Decks

Last Updated on Jun 29.
Here's the video for this week's meta ------->

Tier 1: Defines the meta. Often ~58+% winrate in masters.
Tier 2: Powerful or anti-meta options. Often ~54-57% winrate in masters.
Tier 3: Passable offmeta decks, often hover around ~50% winrate in masters.
?: Shows promise but it's too early to know yet.
Kekw: Don't play this lmao

Filter
Clear
Click on to see the deck in action
Click on Deck Name to see cards
_reg1_and_2 Region Deck Name Tier Difficulty Type Video Comment
piltover-zaun ionia
Piltover & Zaun Ionia
Heimer Vi 1 Hard Combo
bilgewater piltover-zaun
Bilgewater Piltover & Zaun
New Ezreal TF 1 Medium Combo
ionia freljord
Ionia Freljord
Kinkou Elusives 1 Easy Aggro
shadow-isles freljord
Shadow Isles Freljord
New Braum Anivia 1 Hard Control
bilgewater freljord
Bilgewater Freljord
Yoink Sejuani 2 Easy Midrange
noxus ionia
Noxus Ionia
Elusive Burn 2 Medium Aggro
demacia bilgewater
Demacia Bilgewater
MissFortune Aggro 2 Easy Aggro
noxus piltover-zaun
Noxus Piltover & Zaun
Burn Aggro 2 Medium Aggro
shadow-isles noxus
Shadow Isles Noxus
New Basilisk Spiders 2 Easy Aggro
shadow-isles bilgewater
Shadow Isles Bilgewater
Keg Control 2 Medium Control
freljord shadow-isles
Freljord Shadow Isles
Tempo Endure 2 Medium Aggro
bilgewater shadow-isles
Bilgewater Shadow Isles
D E E P 2 Medium Combo
demacia freljord
Demacia Freljord
New Poro Lux 2 Medium Control
ionia noxus
Ionia Noxus
Yasuo Control 3 Medium Control
noxus bilgewater
Noxus Bilgewater
Swain Plunder 3 Hard Control
shadow-isles piltover-zaun
Shadow Isles Piltover & Zaun
CorVIna Control 3 Easy Control
piltover-zaun ionia
Piltover & Zaun Ionia
Karma Ezreal 3 Hard Combo
bilgewater freljord
Bilgewater Freljord
Fizz Combo Kekw Medium Combo
piltover-zaun ionia
Piltover & Zaun Ionia
The Infinite Combo Kekw Hard Meme
Aggro: End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control).
Combo: Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro.
Control: Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.
Midrange: Flexible deck that plays to survive vs Aggro or plays to rush vs Control. Since you want to be a lot faster or a little slower than your opponent, this often has an easier time against Aggro than Control.
Tempo: Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks.
Value: Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards).
Tips: Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game.