Decks

Last Updated on April 15.
The best decks in the game.
This is a tierlist of my personally built variants of ladder archetypes.

Tier 1: ~56+% WR. These decks dominate the meta.
Tier 2: ~53-55% WR. Solid decks I'd recommend climbing with.
Tier 3: ~50-52% WR. These decks are climbable, but will be slow and harder.
Tier ?: New experimental deck either by me or from ladder stats, has potential.

Filter
Clear
Click on to see the deck in action
Click on Deck Name to see cards
_reg1_and_2 Region Deck Name Tier Difficulty Type Video Comment
shadow-isles shurima
Shadow Isles Shurima
New Thresh Nasus 1 Medium Midrange
shadow-isles noxus
Shadow Isles Noxus
Fearsome Spiders 1 Easy Aggro
noxus piltover-zaun
Noxus Piltover & Zaun
Discard Aggro 1 Medium Aggro
targon shadow-isles
Targon Shadow Isles
New Nightfall Aggro 1 Medium Aggro
noxus piltover-zaun
Noxus Piltover & Zaun
Ezreal Draven 2 Medium Midrange
noxus freljord
Noxus Freljord
Ashe Marauders 2 Medium Midrange
demacia ionia
Demacia Ionia
New Jarvan Shen 2 Medium Midrange
shurima freljord
Shurima Freljord
Shurima Overwhelm 2 Easy Aggro
shurima demacia
Shurima Demacia
Azir Lucian Scouts 2 Easy Aggro
bilgewater noxus
Bilgewater Noxus
Pirate Burn 2 Easy Aggro
shadow-isles freljord
Shadow Isles Freljord
Watcher Combo Control 2 Hard Control
demacia ionia
Demacia Ionia
New Lulu Aggro ? Medium Aggro
shadow-isles bilgewater
Shadow Isles Bilgewater
New NEW Deep ? Medium Combo
targon ionia
Targon Ionia
Lee Sin Zoe 3 Hard Combo
noxus freljord
Noxus Freljord
Vlad Scargrounds 3 Medium Midrange
shurima noxus
Shurima Noxus
Lebonk Sivir 3 Medium Midrange
Aggro: End the game fast or use the pressure to force the opponent into awkward plays. Kills Combo before they come online, but weak vs decks that play for slower, defensive value (Midrange & Control).
Combo: Slow deck that prioritizes lategame punchthrough over stall/survival. This usually beats the low pressure Control decks, but without enough defense to survive Aggro.
Control: Slow attrition deck that tries to out-grind, with optional specific finishers. Out-survives Aggro and Midrange decks, but lacks the pressure to beat Combo decks.
Midrange: Flexible deck that plays to survive vs Aggro or plays to presssure vs Control.
Tempo: Pressure. The idea of playing for mana/board efficiency and forcing the opponent to make low value plays due to pressure. The wincondition of fast decks.
Value: Long term value, usually represented by card advantage, or who has more cards. The wincondition of control decks isn't nexus health, but their opponent running out of value (cards).
Tips: Lastly, this isn't just about decks, but handstates. A deck that has mostly slow Control cards can still draw a much faster hand than their Midrange opponent and become the aggressor in that specific game.